

Whenever you tap a Gate for mana, add one mana of any color. If it's a Gate card, put it onto the battlefield instead. If it's a land card, you may reveal it and put it into your hand. Story (As the game starts, you may add a Background and its color to this commander. This was the earliest incarnation of Backgrounds.

Also, the card gets moved from uncommon to rare.Īt this point, the Vision Design team gave up on feats.īackground (As the game starts, you may add a Background and its color to this commander.) At this point, they moved the feats from the monocolor legendary creatures to monocolor non-legendary creatures at lower rarities to raise their as-fan in the draft.

The next version is still Jaheira, but they tried a different execution of shapeshifting into animals. Skilled (This commander starts the game with a feat from your deck.)ĬARDNAME gets +X/+0, where X is the greatest power among creatures you control. As you will see today, it lasted a little while, and they tried several different versions of it. As I explained last week, Commander Draft sets need a means to allow players to expand their colors if they draft a monocolor commander early. This is one of the mechanics the Vision Design team tried before they ended up with Backgrounds. Skilled creatures were allowed to use the feat that was on them. Your commander having a feat added that color to your commander's color identity. Then once your commander was on the battlefield, you could spend the cost to permanently turn it on. In addition, if your commander had the skilled ability, you could choose the feat of another card and put it into your command zone. You could pay their cost to permanently turn them on and grant your commander that ability for the rest of the game, even if it left the battlefield and returned. Feats were kind of a monstrous emblem that initially showed up on all the monocolor legendary creatures. The more interesting part of this card is the reference to a mechanic that never made it into the set-skilled/feat. This ability, or at least the 4/4 part, would get used on Halsin, Emerald Druid. This version of Jaheira played into her ability to shapeshift into animals. In fact, this slot didn't even start as Minsc. That's because Minsc didn't begin as a multicolor card or as a planeswalker. FEAT 1G// This creature's activated abilities cost up to X less to activate, where X is the number of creatures you control.įor starters, you'll notice this slot is mono-green and isn't a planeswalker.

Skilled (You may add a feat from your deck and its colors to this commander.)Ħ: This creature becomes your choice of a 4/4 Beast with hexproof, a 4/7 Beast with vigilance, or a 7/5 Beast with trample. We'll begin with the first version of the card: You'll see there's a method to my madness. I decided to start today with Minsc and Boo. I thought it would be fun to see the card evolve before you know how it ended up. All but one card is public, and that will be my preview card for today. I'm going to start telling card-by-card design stories before the previews for the set are finished. Today, I'm going to do something I haven't done before.
